|
New
Rules for the New Advertising Economy
"You
want users to come to your site every day - and then go
away."
By
Chris Anderson
Over the past
year, a small company called X10 has practically become a
household name, despite the fact that it sells little the
average household would want. No need to explain how it did
this, or what it's pushing; you already know. Its ubiquitous
pop-under ads have made X10.com one of the most visited sites on
the Web. And in the banality of billions of slightly suggestive
webcam pitches lies the future of advertising - a radically
different model that will challenge many of the presumptions
about online media.
Thanks to a
savage online-advertising downturn, a few choice deals won X10
blanket coverage. It managed to do what was once unimaginable -
it bought the Internet. You can run, but you can't hide from
those cheesy spycam offers.
It also spawned
copycats, from Orbitz and Netflix to several online casino
operators. These companies pay as little as $1 million a month
to reach about 5 million unique users. (Even more impressive,
most pay only after their ads succeed, measured by clickthroughs
or even sales. When a company pays for advertising after a sale
is made, marketing ceases to become a cost center. It's a
commission.) Compared with television, this amounts to three
times the reach per dollar. For the advertisers, at least, Web
marketing works great these days.
But there's
more to the X10 approach than a smart media buy. The company's
ads are especially intrusive, which is precisely what it takes
to get noticed online. X10's ads open in a separate window,
requiring you to take note at least long enough to close them.
Other advertisers prefer big, elaborately animated
interstitials, hijacking your browser between pages. Some even
crawl over content, forcing you to simply wait helplessly for
the nightmare to end.
In other words,
it's not unlike the average TV viewing experience (TiVo users
and other time shifters aside). Many commercials are well done;
some are even entertaining. But whether good or bad, they work
because you're pretty much forced to watch them. Compare that
with the latest pop-up ad window, which uses Flash technology
and faster connections to be more like video every day. In
exchange for hijacking your screen, it tries to entertain - or
at least engage.
However,
there's a big difference between the two media. Television
viewers have no expectation of being able to control the pace of
their experience. They will put up with what amounts to 16
minutes of interstitials for each hour of content. Web users
will not.
As a result,
Web advertisers and content sites are increasingly forced to
ration their most effective ads - limiting them to, say, two
pop-unders per user per day, or one outrageous content-crawler -
lest they alienate viewers entirely. Though it may seem like a
small thing, this could change the face of Web media. The new
equation for success in online advertising is simple: Effective
advertising must be intrusive. But intrusive ads must be used
sparingly to avoid ruining the medium. From this axiom comes a
host of surprising implications - the new rules for the new
advertising economy.
1) Shallow
is good.
The key metric in Web advertising is unique users, not minutes
per site. "You want users to come to your site every day -
and then go away," says Roy de Souza, CEO of Zedo, a
leading ad-serving network. Web publishers should hit each new
user with a big, lucrative ad on arrival, but after that
pageviews probably cost more to create and deliver than they can
earn in banners. Front pages rock; inside pages stink. From this
core observation, other corollaries emerge:
2) Forget
stickiness.
Web sites once bragged about their lingering users. Now a site
is better operated like a fast-food joint: no loitering. Loyalty
is still good, but only when it means being a brief part of a
daily routine. Think cats, not dogs.
3) Real time
is risky.
What could be worse than a stock-quote site, which users check
and recheck constantly? Better to focus on less-ephemeral
content that rewards a single visit - sports scores, weather, or
newspaper headlines.
4)
Communities are overrated.
Do you really want to encourage hours of chat in your expensive
online salon? Same goes for webmail. Free Internet service
providers, such as NetZero, are already limiting users to just
two hours a day - when the law of diminishing returns kicks in
hard.
5) Chase
dilettantes, not obsessives.
Just ask the game sites. Gamers spend hours reading hints and
cheats; from an ad perspective, that makes them parasites. A
passing interest in, say, movie listings is, economically
speaking, a lot more desirable.
Such rules are
hard to swallow for the majority of sites today; many are hoping
that the ad market will recover quickly enough so they can stick
with the model they know, which includes the venerable banner.
But viewer attention is waning by the day. Online advertising is
already changing to reflect this; media winners will be those
that follow suit.
Thanks for the
tip, X10 - we almost forgive you.
Chris
Anderson (canderson@wiredmag.com)
is Wired's editor in chief.
|